Interactive Modelling of lost Landmarks – Qishla of Mosul A Case Study

https://doi.org/10.24237/djes.2022.15407

Authors

  • Raghad Akram Abdulrahman Department of Architecture Engineering, University of Mosul, Iraq
  • Emad Hani Al-Allaf Department of Architecture Engineering, University of Mosul, Iraq

Keywords:

Urban Heritage, Lost Landmarks, Qishla, Augmented Reality

Abstract

The recent technological development in many fields has made a significant contribution to the reconstruction of a historical buildings. The matter becomes complicated when the buildings are destroyed, and it is required to collect as many different sources of information as possible. The research problem lies in the absence of studies on reconstructing the lost historical landmarks in the old Mosul city in an interactive 4D modelling. This study aims to develop a strategy to reconstruct historical cultural landmarks in an interactive digital way, based on the collection and integration of multiple sources of information, in addition to an attempt to extrapolate the lost elements based on similar data and various available information, and all this using available software techniques to create interactive environments. To produce documents that can be used in the process of restoring the real origin as an advanced engineering document, used for future periodic maintenance and preservation purposes. The study seeks to reconstruct the military Qishla building in the completely destroyed in Mosul, as a case study, using multiple tools and techniques, in parallel with the techniques Modern digital, and various CAD programs for engineering and parametric drawing and Ar-media augmented reality app.

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Published

2022-12-18

How to Cite

[1]
R. A. . Abdulrahman and Emad Hani Al-Allaf, “Interactive Modelling of lost Landmarks – Qishla of Mosul A Case Study”, DJES, vol. 15, no. 4, pp. 72–86, Dec. 2022.